student experimenting with solar panel
Invite SECA into your classroom for an unforgettable experience!

Focused on energy sources, energy conservation, alternative modes of transportation, and climate change, SECA's repertoire of activities are fun, dynamic, and interdisciplinary, plus they can be easily modified to meet the needs of your curriculum and your students.

SECA charges a fee of $34 per classroom hour and $0.44 per mile for travel. Schools or groups unable to afford the full cost should contact Peter about a sliding fee accommodation. Even an occasional free visit is possible!

SECA's activities fall into four categories. Click the links below to jump to a category:

Classroom Activities

Energy & the Environment

Activity Grade
Electricity & the Environment 4 - 8 1.5 - 2 hours
My Light 1 - 3 1 hour
Electricity Skills Training 6 - 8 1 hour
Great Energy Debate Game* 4 - 12 2 hours
Global Energy Game 6 - 12 1 hour

Electricity & the Environment: Students become aware of electricity in our awareness session. They make electricity from an apple in the Apple Battery experiment and then learn how electricity is made in the real world. Next, with SECA's PV Fan and Mini-Wind Turbine activities, they make electricity from renewable resources. These activities can be combined with the Great Energy Debate and Energy Jeopardy in a full-day workshop.

My Light: Students experience the book My Light by Molly Bang and then put together mini wind turbines and PV Fans.

Electricity Skills Session: Students learn skills that most adults don't even possess in SECA's skills building session. Do you know how to read an electric meter, an electric nameplate, or a light meter? These very important skills can help you save money.

Great Energy Debate Game: What are the pros and cons of renewable versus nonrenewable resources? Do you have any preconceptions as to which energy sources is the best? In this debate, students take on the real world challenge of convincing others that one energy source is the best.

Global Energy Game: Welcome to the island of Argyle! This fictitious island is about the size of Maine and due to growing health and environmental problems, the voting population has decided to move away from fossil fuels and onto cleaner energies. Participants will experience first hand the challenges adults face in the real world when trying to balance the three E's: Energy, Environment, and Economy.

Energy & Transportation

Activity Grade
Alternative Fuels 6 - 12 1 hour

Alternative Fuels: This classroom activity offers an overview of a variety of alternative transportation fuels including biofuels, hydrogen, hybrid technology, etc. Students play "demolition derby" with model fuel cell cars.

Energy & Engineering

Activity Grade
KidWind 4 - 8 1.25 hours
Junior Solar Sprint 5-8 Long term

KidWind: Students design and construct wind turbine blades and test them out to see how much electricity they can make. For more information, visit KidWind.org.

Junior Solar Sprint: Students design, build and race model solar cars. Maine 4-H will coordinate this program moving into the future, but SECA remains a contact.

Climate Change

Activity Grade
CC 101: Exploring Carbon Dioxide 5 - 12 1.5 hours
CC 201: Climate Time Machine 6 - 12 1.25 hours
CC 301: Carbon Cycle 7 - 12 1.25 hours
CC 401: Carbon Footprint 6 - 12 1 hour

Climate Change 101: Exploring Carbon Dioxide. Two science experiments introduce the students to climate change, carbon dioxide and the greenhouse effect.

Climate Change 201: Climate Time Machine. This lesson uses a hands-on pollen simulation to show students how climatologists study climates of the past.

Climate Change 301: Carbon Cycle. Students pose as carbon atoms and document their travels through the carbon cycle during two time periods: pre-1700 and present day.

Climate Change 401: Carbon Footprint. Students learn how to calculate their impact on the climate by analyzing energy use of several fun imaginary characters. They then consider how they can reduce their carbon footprint by 2% each year by making some simple changes to the way they use heat, electricity and transportation.